Monotone, the conductor machine behind the Jammers, thinks the universe needs exactly one sound: a clean A at 440 hertz. DJ Volta’s pirate radio ship disagrees, and so does just about every word in Loudnik. The money, the bombs, the shop, even the game over screen all talk music. So this Friday, a pocket dictionary, in about the order you’ll meet the words.
The picture at the top is a Drop going off around Volta’s ship.
Picks, tapes and records
The money in Loudnik is guitar picks. Jammers drop them when they go down, and you spend them in the Garage. Even if a station goes off the air, the game promises: “You keep every pick you collected.”
Weapons are tapes: BEAT, CHORD, SOLO, TRILL and BASS. The one you take into a station is “In the deck.” Bombs are records. You start each station with two, and when you grab another, the screen says “+1 RECORD.”
The Garage
The Garage is where the ship gets its upgrades, and every one has a studio name. The Amplifier adds damage to every tape. Warm-up starts each station one level louder. The Sleeve takes a hit for you, once per ship. The Record case holds one more record. The Antenna pulls picks in from farther away. The Gold tape adds ten percent more picks from every kill. The Spare ship is exactly what it sounds like.
Our favorite is Backing vocals: “Two little mics that fire with you.” They hover at the ship’s sides and add their own small shots to whatever tape is playing.

Four records
Drop is the bass hit from the picture at the top. A ring rolls out from the ship across the screen, and every enemy bullet it reaches turns into a small pick. Jammers in its path take a big hit. Bosses, only a small bite.
Ovation is, in the game’s own words, “a cloud of confetti stars that find the enemies.” On screen, it bursts out of the ship as a ring of 22 green notes, each one off to find its own target.

Scratch puts a spinning record in the sky just above the ship. For about three seconds, it pulls enemy bullets in from all around and pops them, grinds any Jammer that comes close and drags the lighter ones toward it.

Wall of Sound is “a ring of speakers” around the ship. For five and a half seconds, it swallows the bullets that touch it, and any Jammer that rams it takes the damage instead of you.

Words on the screen
A station starts with “ON AIR!” A mid-boss shows up under a “JAMMER!” banner, a big boss under “INTERFERENCE!”, each with its name underneath. Capsules level up your tape, and every new level says “LOUDER!” Past the top level, a capsule gives you OVERDRIVE: six seconds of faster fire and 25 bonus picks.
Under the pick counter runs a thin orange bar. It fills while you play well and drops when you get hit or use a record. Get it near the top and it starts to flash, the word VOLUME lights up, and every kill pays more picks and more points. The Jammers notice, too: the louder it gets, the faster they fire back.
In the Disco Rings, shoot down a mirror ball and you get a GLINT: for three seconds, your shots come with a fan of four extra ones. Free a station and it’s “STATION ON AIR!” Lose your last ship and it’s “OFF THE AIR,” with a button that says “Take two.” Beat your best score and the game calls it a “New record!” Yes, the same word as the bombs. We noticed. We kept it.
Three gold discs
Every station has three gold discs to win. The first is for clearing it. The second is called Sold out: shoot down a set share of the enemies, 65 percent on the first three stations. The third is the station’s own, like “Take no hits,” “Use no bombs” or “Shoot down every music box and tape truck.” A music box is the little bonus that crosses the top of the screen now and then. It never hurts the ship. The first time you win a disc on a difficulty, it pays a Disc bonus in picks.
How loud do you want it?
There are four difficulty settings, and each has a second name under it. Easy is “Quiet,” Normal is “Loud,” Hard is “Louder” and Insane is “Full blast.” On Quiet, bonuses, hearts and weapon upgrades rain down. Full blast, where bonuses almost never come, opens once you clear the last station on Hard.
The other side
Monotone’s side has words too, just fewer of them. His mid-boss at Pirate Cove is Patrol “Shh,” and his flagship is called Hushmost. On Night Highway, his posters say KEEP IT DOWN and SILENCE IS ORDER. Volta does not keep it down.
The first three stations are free to play in your browser at loudnik.com. The full game, all ten stations and every boss, is $4.99, paid once. More about the game is on the Loudnik page.



