
Meet the people of Pine Hollow, the sanatorium in Fernevale
A stern Scottish nurse, a doctor with a buzzing glass tube, a suffragette napping under a Bible and a hedgehog in a hatbox: the people Daina meets in her first two chapters.
A seventeen-year-old girl, a forest that only exists in her dreams, and a seed in her hand that says otherwise. A cozy, slightly eerie point-and-click adventure that begins in 1911.
England, October 1911. Daina Ozola is seventeen, comes from Riga and draws forests nobody has ever seen. Every full moon she dreams of the same dark wood: a blue bird, a warm window high up in a tree, a figure with a lantern. Every morning the doctors call it nerves, so she has been sent to Pine Hollow, a quiet sanatorium in Surrey.
Then one night she wakes up in Ward Seven with moss on her feet, red earth under her nails and a seed in her fist that grows nowhere in Europe. Her grandfather Opi, who left Riga when she was small, used to sing her a song about a forest across the sea. Daina decides the dream is not a dream. She slips out of the sanatorium, sails from Hull and goes home to Riga, to the treehouse Opi built and the map he left in it.
Fernevale is about believing what you see when the grown-ups say it isn’t there. It is cozy and a little eerie: night, fog, a forest that watches you, and then a hedgehog called Pudding snoring in a hatbox. Every scene is drawn by hand, and every puzzle grows out of the place you are standing in.
Explore the dream forest, the sanatorium wards, a steamer deck in the fog and the customs hall in Riga. Every room hides something to pick up, read or set right.
Old keys, a cabinet of masks, a pastor’s letter, a hedgehog in a hatbox. The answers sit in the world, not in a riddle book.
Daina’s sketchbook keeps everything you’ve found and every clue you’ve drawn. There are no timers.
| Price | Prologue and chapters 1–2 are free; the full game is $9.99, paid once |
|---|---|
| Genre | Hand-drawn point-and-click adventure |
| Setting | England and Riga, 1911 |
| Chapters | A prologue and seven chapters, from a Surrey sanatorium to Riga and on to Brazil |
| Saves | Your Turbo Pudding account keeps your progress |
| Released | October 2026 |
| Developer | Turbo Pudding |
Yes. The prologue and chapters 1–2 are free to play in your browser. The full game, all seven chapters, is $9.99, paid once.
No. Fernevale runs in your web browser on a computer, tablet or phone. Open fernevale.com and press Play.
Yes, a free Turbo Pudding account. You sign in with Google or with a code sent to your e-mail, and the same account works in every Turbo Pudding game.
Players from about twelve and up. It suits anyone who likes a slow, thoughtful story.
It is moody rather than frightening: a dark forest, fog and old buildings at night, but no jump scares and no violence. We think it suits players from about 12.
Fernevale is made by Turbo Pudding, a small studio making cozy games that open right in your browser.

A stern Scottish nurse, a doctor with a buzzing glass tube, a suffragette napping under a Bible and a hedgehog in a hatbox: the people Daina meets in her first two chapters.

Daina comes home to Riga on a date that depends on who you ask. Here is the real city behind Fernevale: the two calendars, Albert Street and the pines of Kaiserwald.

In Fernevale, a monkey puzzle tree waves at Daina through the ward window. Here is the real tree behind it, from a dinner in Chile in 1795 to a garden in Cornwall.

In a town this small, everybody’s on the jury.

Mira and Tik the robot mend one broken hour, five hundred years apart.

Grow longer and lasso fruit, bugs and gems with your tail.