It’s Saturday, so here are some screenshots. In Loudnik, the ship’s weapons are tapes, and there are five of them: BEAT, CHORD, SOLO, TRILL and BASS. Each has five levels, and for these pictures we turned every tape up to level 5 and flew them through the three free stations: Pirate Cove, the Disco Rings and Bell Garden.
Each wing of the ship carries five little bars, and with every level one more lights up in the tape’s color, so at level 5 all ten are lit. The picture at the top is BASS in Bell Garden. More about it at the end.
Where tapes come from
BEAT comes free. The other four wait in the Garage, on the Tapes tab, and each is bought once with picks, the little yellow guitar picks that enemies drop: CHORD for 500, TRILL for 900, SOLO for 1,500 and BASS for 2,200.
In flight, any tape can turn up as a capsule, often out of a music box you shoot open. A capsule shows the tape you hold first, then the others in turn, two and a half seconds each on Normal. Catch your own tape, and the game shouts “LOUDER!”: one level up. Catch another, and you switch tapes but keep your level. Three power sparks also make a level. Losing a ship costs two levels on Normal and one on Easy.
BEAT, straight ahead
“Short shots in pairs, straight ahead. Reliable.” At level 1, that’s two streams. Level 2 adds a third and level 3 a fourth, level 4 makes the shots fatter, and level 5 adds one more pair from the wing tips, angled out by nine degrees. At every level, it fires twelve volleys a second.
In the picture, a Stereo in the Disco Rings flashes white as the shots land. It’s two speaker cones on one bridge with a dashed seam between them. Shoot it down, and it comes apart at the seam into two halves that peel off and come at a slant.

CHORD, the wide fan
“A wide fan of notes. Clears the swarm.” CHORD always fires a tight core of three in the middle, and the fan around it opens up with every level: five shots at level 1, nine at level 5, with the outer ones 40 degrees off center on each side. Since fewer shots reach any one target, each level also gives CHORD a bigger share of damage.
Over Pirate Cove, a column of Squeakers, little gray darts that point down, comes down the left side, while a heart floats beside them. A heart is one more ship.

SOLO, the beam
“A beam that cuts through everything, enemy fire too.” SOLO is a single beam from the ship’s nose to the top of the screen, with a string wound around it. It hits every enemy in its path on every frame and wipes out every enemy bullet it touches, of any size. At level 5, it is three times as wide as at level 1. Of all five, it covers the least ground.
Shoot down one of the mirror balls hanging in the Disco Rings, and it gives you a GLINT: for three seconds, the ship fires a fan of four extra shots on top of whatever tape is in the deck.

TRILL, the notes that steer
“Notes that find their own target.” TRILL sends mint green eighth notes out of the wings, two per volley at level 1 and four at level 5, and the volleys come faster with each level. Each note heads for the nearest enemy, speeds up to more than twice its first speed, and picks a new target if its own goes down.
In the picture, the notes leave the wings in pairs among yellow picks, a power spark floats at the left, and the truss at the right belongs to the old relay station.

BASS, the arcs that grow
Back to the picture at the top. “Arcs that grow as they fly and pierce.” BASS fires one arc at a time, and the arc widens as it flies. It passes through enemies, hitting each one only once, and from level 4 it also wipes out the small bullets it touches. Each level makes the arc start wider and grow faster, so at level 5 it leaves the ship twice as wide as at level 1.
In Bell Garden, two masts stand guard, lattice towers with a dish that turns to follow the ship, and a glass bell sways on its thread at the right.
And there is something past level 5. Catch a capsule of the tape you already hold at full volume, and the game shouts “OVERDRIVE”: for six seconds, the tape fires 30 percent faster, the bars on the wings turn white, and 25 picks go into your pocket.
The first three stations are free to play in your browser at loudnik.com; the full game is $4.99, paid once. More about the game is on its Loudnik page.



