Monotone wants a quiet galaxy, yet his army is made of sound gear. Every Jammer in Loudnik is drawn in code as a piece of audio kit, and our notes give each one a name. It’s Sunday, so here are the ones you meet in the first three stations.
A squeak, some static and a wave
The Squeaker is a dart pointing down, with a white exhaust dash flickering behind it. Fizz is a flake of static: three spokes around a dot, spinning and shivering as it goes. The Sine is a flat lens with a sine wave running across it, and it flies the same wave it wears.
The Pendulum is a drop on a short rod. It swings twice, then dives at you.
Keeping time in the Disco Rings
The Metronome is a little pyramid with a ticking arrow in front, and it fires the way a metronome counts, in bursts of three. The Equalizer is a box with five meter bars hanging under it, and the bars jump on a beat of their own. Tall bars stop your shots, and short ones leave a gap. The Equalizer fires from the tip of its tallest bar, so you shoot through the gap as it marches along.

The Stereo is two speaker cones on one bridge, with a dashed seam down the middle. Shoot it, and it comes apart at the seam into two halves that turn on your ship.
Discs, masts and an eraser
The Jammer disc has six slots and red lights running round its rim, and it fires rings. The Mast is a lattice tower with a dish on top that turns to follow your ship. The Eraser is a slanted block with a swinging wiper arm.
A fork and a needle in Bell Garden
A Tuning fork is a U lying on its side, prongs toward its partner. Forks come in pairs, and between a live pair runs a humming thread. Never cross it. While it hums, the prongs shiver.

The Stylus is a record player’s pickup head, and the needle is its sharp end. It turns to follow your ship and shows a dashed groove line where it will go. For the last third of the wait, its aim locks. Then it plunges straight down the groove, so step out of it.

Gold trim means cargo
Two Jammers carry loot, and both wear gold. The Music box has a crank turning on its side and its lid ajar. Now and then, one crosses the top of the screen with a bonus shown above the lid: a heart, a shield, a record or a note. It never hurts your ship. Shoot it, and the bonus comes out.
The bigger of the two is a wide tape deck with two turning reels and gold corners. Our notes call it the Cargo deck, and the game’s goals call it a tape truck. It carries a cassette and a load of guitar picks.
Big things adrift
Big things drift by, too, and Monotone has taken them over. A broken broadcast satellite has one solar wing whole and one snapped and hanging. A giant speaker cabinet has a big woofer under a small one and turns over slowly. In Bell Garden, rocks drift by with a transmitter buried inside, so only its mast, dish and red light stick out.
These take a lot of shooting, so they show the damage: one crack at three quarters of their health, a second at half and a third at a quarter, when the cracks glow hot orange inside. Each one works out its cracks from its own number, so no two cabinets crack the same way. Below 30 percent, the hull turns reddish.

Break a cabinet, and its two woofers come out live and spinning. A rock breaks into live rubble.
Dressed for the station
The gray changes by station: a cool blue-gray at Pirate Cove, a little more violet in the Disco Rings and a touch of teal in Bell Garden. Each station adds one extra, too. The antenna’s tip blinks. The three sequins light up one at a time in the Disco Rings’ own teal, gold and orange. The streamer is pale cyan, one of Bell Garden’s colors.
One thing stays the same everywhere. When you hit a Jammer, it flashes white: the game draws the same shape again on top, brighter. A filter would be the usual way, but Safari lacks it, and a second drawing works everywhere.
Meet them in the free stations
The first three stations are free to play in your browser at loudnik.com, with every machine above in them. The full game, all ten stations, is $4.99, paid once. More about the game is on the Loudnik page.



