Turbo Pudding

LoudnikLevel secrets

Three hidden stashes in Drum Cave

· The Turbo Pudding team · 4 min read

Drum Cave, almost black: Volta’s ship, a white and lilac arrowhead with a round speaker in the middle and lime-green fins, flies upward at the top center under an arc of glowing green shots; below and to the left, a capsule like a lime-green cassette tape with a dark window glows inside a green ring as a spray of gold guitar picks bursts out above it, and in the bottom left corner, a round teal drum skin with three dark dots and a studded gray rim sits in the cave wall

Drum Cave is the fifth station in Loudnik: a hollow asteroid that serves as the station’s treasury. It’s the game’s breather, and almost everything in it pays. It’s Tuesday, so here are its secrets.

The picture at the top is a stash that has just opened. A drum skin sits in the wall at the bottom left, a capsule glows in a green ring, and a spray of guitar picks bursts out around it, just below Volta’s ship.

A breather that pays

Drum Cave comes right after Speaker Canyon, and we made it a breather on purpose: fewer bullets, and capsule boxes come twice as often. Enemies here get at most 20 percent tougher than in the station before, so if you spent your picks on a Sleeve or a spare ship instead of more firepower, you won’t run into a wall. Every pick that drops here is worth 30 percent more, too.

The station’s song is our drums of the deep: taiko drums under a koto, in D minor, at 144 beats a minute. It suits the place, because the cave walls are set with drums.

The drums on the walls

Three times during the station, a set of three drum skins comes down the cave walls, zigzagging left, right, left or the other way around. They’re scenery. They don’t shoot, they don’t count as kills, and they can’t be broken. But they answer. Shoot a skin, and it booms and drops two or three picks, up to four times per skin.

Once all three skins of a set are on screen, a light runs across them: one, two, three. Then it rests for a moment and runs again.

Inside Drum Cave, almost black: Volta’s ship, a small white and lilac arrowhead with a round speaker in the middle and lime-green fins, flies upward on the left; on the right wall, a big round drum skin with a bronze rim and studs glows bright yellow, with two dark dots in its middle; between them drifts a gray saucer with a red eye, a pink enemy bullet glows at the left edge, and up on the left, a small enemy bursts in a ring of light, gold sparks and a white music note
Searched “space shooter with drums.” One just lit up.

How a stash opens

Hit the skins in the order they light up, and the stash opens: a capsule and a big pile of picks spill out next to the last skin. Hitting the same skin twice in a row is fine, but a wrong skin sends the count back to the start. A bomb won’t do it for you either. It hits all three skins at once, and the cave counts that as a single hit.

Opening all three stashes is Drum Cave’s own star, the one goal that belongs to this station alone. It’s the one star in the game that asks you to watch the walls.

Who else lives in the cave

Reverbs drift down with a wobble and split when you shoot them: one becomes two, and two become four. Only the four smallest pieces carry picks, so a Reverb pays only if you finish the job.

Stereos come apart into a left half and a right half. Each half is thrown out to its own side, then turns and dives at your ship on a slant. They aim once and never follow, so a small step to the side is enough.

Beat droppers leave beats hanging in the air. A beat ticks faster and glows brighter as its moment comes, and two and a half seconds later, it pops into a ring of dots, unless you shoot it first. We made sure a beat never pops right at the nose of your ship.

Loose rocks drift through, too. They take a lot of hits, and when one finally breaks, it leaves three live chunks of rubble behind.

Drum Cave, almost black: a big pale pinkish-brown rock with a dark outline drifts at the upper left, while beside it a small enemy bursts in a ring of light, white sparks, colored flecks and white music notes; gold guitar picks scatter above the burst, two teal pill-shaped bullets glow on the right, and Volta’s ship, the white and lilac arrowhead with cyan fins, flies below
Typed “asteroid cave shooter.” Mind the rock, grab the picks.

The Stone Gong

About 80 seconds in, the Stone Gong rolls out: a stone disc that bounces off the walls of the cave. Every bounce lets out a ring of bullets, so watch where it’s about to hit, not just where it is. The weak spot is its glowing center. Chips break off its stone rim as it takes damage, and at half health, it speeds up and starts aiming shots at you between bounces.

The Stone Gong in Drum Cave: a round slab of blue-gray stone with a carved ring, small orange metal fittings and a chipped rim, with a glowing purple and white swirl at its center, flashes inside a thin white circle as it bounces, white sparks and orange flecks spraying from its lower edge; just below it, Volta’s ship, the white and lilac arrowhead with lime-green fins, keeps firing upward
People also ask: can a gong bounce?

The Muffled Drum

At the end of the cave waits the Muffled Drum: a huge drum wrapped in felt, its face turned down toward your ship, with two mallets above it. Its weak spot is bare drumskin: wherever a piece of felt has just torn off, under a mallet while it’s raised, and everywhere once the felt is gone. Four tension lugs pop off its rim as the fight goes on, and the two lower ones can be shot off for extra picks before they fall on their own.

The first three stations are free to play in your browser at loudnik.com. Drum Cave is part of the full game, all ten stations, for $4.99, paid once. More about the game is on the Loudnik page.

More about Loudnik

LoudnikMeet the cast

Loudnik: meet Volta, Bobina and the Jammers

Who’s who in Loudnik’s first three stations: a pirate DJ, a cassette robot, a machine that loves one note and the gray army that switches the galaxy off.