Turbo Pudding

PanemoniumScreenshot Saturday

From the Glasshouse to the Moon Dome

· The Turbo Pudding team · 4 min read

The Looking-Glass, an oval mirror in a gold frame with curly gold handles, long lashes on her closed eyes, pink cheeks and a pleased little smile, a pink heart hanging below her, naps in a niche walled with gray stones on a dark green background, while six small dark frames with tiny stars float around her and gold-framed mirrors swirl teal, pink and lilac in three corners of the niche next to a small dark red chime wrapped in velvet

Panemonium has twenty levels in four corners of Vitrea. This Saturday, six snapshots from the second half of town: the Glasshouse, a huge greenhouse of glass with curved iron ribs, and the Moon Dome, the observatory at the very top of town, where Duchess Dusk keeps her palace. When Mira first walks into the Glasshouse, she whispers, “Gaffer, it’s beautiful. Even asleep.”

The picture at the top is the boss of the Glasshouse, the Looking-Glass, napping in her stone niche. The only ways in are mirrors. The Spark flies into one outside and comes out of its twin inside, crosswise, like a reflection. Six small dark frames circle her, and Gaffer has a tip: “Her heart hides in the frames. Watch which frame glows, then send the Spark there.” She has her own opinion: “Who’s the fairest of them all? Me. Obviously. Now hush.” Mira: “She’s talking to herself.”

Spring Bells

Two big flowers of pink glass hang on either side of a lime stem, and under each one sits a spring bell, like a clapper. A third waits in the middle, right where the Spark goes on its first launch. Spring bells never break. They just kick the Spark away faster. Gaffer: “Spring bells kick the Spark faster. Don’t blink.”

Lower down, more flowers grow in stone pots. One chime hides in the cup of the left flower, and another sits in the top left corner.

A Glasshouse level on a dark green background crossed by curved iron ribs: two wide flowers of pink glass panes, some of them sparkly double panes, with cream panes on top, hang side by side from a lime stem in the middle; below them float three purple flower-shaped spring bells with yellow centers and two small dark red chimes wrapped in velvet, with rows of violet and teal panes over gray stones at the bottom, dark vines along both edges, another chime in the top left corner and the Spark, a glowing gold ball, flying up from the lower right with a trail of light
Search: “brick breaker with bumpers.” Ours are flowers, and they kick.

Overgrown

The biggest rose in the Glasshouse grows on a lime stem, pink outside and gold at its heart, with a chime hidden in the middle. Below it hang two curtains of vine. Vines don’t count toward clearing the level, but they grow back six seconds after you cut them, so the trick is to cut a gap and hit the rose before it closes. Mira gives up on them fast: “It grew back! Fine, I’ll ignore you, vine.”

At the bottom glows the Glasshouse stove, four panes of hot glass. Each one bursts and takes its neighbors with it, and one good chain opens the whole bottom. The lowest pane always holds a Spare Spark.

A Glasshouse level on a dark green background: a big rose made of pink glass panes with gold panes at its heart and a small dark red chime in the middle, some panes sparkly double ones, sits on a lime stem with lime leaves reaching out to both sides; under it hang two curtains of glowing green leaf-shaped vine panes joined by thin stems; at the bottom, four glowing orange panes of hot glass with heat shimmering above them and a chime just above, coral panes boxed in by gray stones at both sides, dark vines along the edges and another chime in the top left corner
Typed “brick game vines grow back.” Yes. Every six seconds.

Clear as Glass

At first you see a palm tree growing in empty air. Then the Spark bounces off nothing at all, and a pale pane lights up where it hit. The dome over the palm is made entirely of clear glass. Each pane stays invisible until the Spark touches it, then takes one more hit. Gaffer: “Clear glass. You’ll see it once you touch it. Listen for the ting.”

The gift pane at the bottom holds a Glass Floor, which catches one Spark that would have fallen past the Prism.

A Glasshouse level on a pale green background crossed by the curved iron ribs of a dome: a palm tree stands in the middle, its trunk made of coral glass panes and its leaves of lime and gold panes, while four pale blue clear panes with white cracks show up along the arch of the dome where the Spark has touched them and the rest of the dome is still invisible; teal panes on the right, gray stones in both bottom corners, vines with tiny white lights along the edges and the Spark, a glowing gold ball, flying up on the left with a trail of light
People also ask: why did my ball bounce off nothing?

Moondust

The Moon Dome starts with a big Moon made of glass, lit cream on the left and in lilac shadow on the right. The craters are panes in brass bars, and Gaffer knows them well: “Barred glass. Brass bars, three good hits.”

Then it starts to snow. Mira: “It’s so quiet up here. And it’s snowing… silver?” Gaffer: “Moondust. It doesn’t hurt, but it dulls the Prism. Dodge it.” Each silver flake glints for a moment, then falls, swaying. If one lands on the Prism, the Prism shrinks for three seconds. The Spark can break flakes on its way past. Somewhere above, Duchess Dusk sounds sleepy: “Darling, it’s four hundred o’clock. Go to bed.” Mira: “I will. Right after sunrise.”

The first level of the Moon Dome on a deep blue night sky with the faint lines of the dome: a big round Moon made of glass panes, pale silver on the left and violet on the right, with four bronze panes crossed by brass bars for craters and two small dark red chimes, one above the Moon and one in its middle; small columns of teal, blue and pale blue panes on both sides, some of them sparkly double panes, gray stones at the edges, a silver six-pointed flake of moondust on the left and a pale moon in the sky at the top right corner
Search history: “moon level brick breaker,” “can you break the moon.”

The Last Stair

Gaffer: “Last stairs, apprentice. Everything you’ve learned, all at once.” He means it. Five steps narrow up toward the Duchess’s door, with vines running along them like railings. Two lanterns of hot glass glow on the landing, with spring bells under them. A few panes look missing from the steps, because they’re clear glass. The top step rides a rope lift, one row up and down, so another tip from Gaffer comes in handy: “A rope lift. Strike when it comes down to meet you.”

The door is a gate with a lever on each side. Hit a lever and the gate opens, or break in from above. Behind it, in a little room of silver panes, a Spark sleeps in a bubble next to a chime. A Flares capsule always waits in the middle of the bottom step, and its beams reach the levers and the door from below.

The Last Stair in the Moon Dome on a deep blue night sky: at the top, a little room of pale silver panes holds a sleeping Spark in a bubble and a small dark red chime, closed off below by a row of blue iron gate bars between gray stones; under it, a block of teal panes in a brass frame hangs on a dashed rope, with green leaf-shaped vine panes on both sides; lower down, wide steps of violet and lilac panes, some of them sparkly double panes, with a green vine leaf at each end; two glowing orange lanterns of hot glass between pale panes stand at the left and right edges, purple flower-shaped spring bells float beside them, blue flower levers sit on stones near the top corners, and gold-framed mirrors swirl teal and pink in the two top corners next to another chime
“Hardest brick breaker level.” Everything you’ve learned, all at once.

The first five levels and the first boss are free to play in your browser at panemonium.com. The Glasshouse, the Moon Dome and the rest of town come with the full game, all twenty levels, $4.99, paid once. More about the game is on the Panemonium page.

More about Panemonium

PanemoniumLevel secrets

Panemonium: Belfry Heights level secrets

Stone panes, a glass gondola, a spinning clock face and a safe full of ember glass: levels 6 to 10, every chime, and how to wake Old Bellamy.