Amblestead is a town on the back of Amabel, a giant turtle who wakes up after a very long sleep and starts walking. It’s Monday, so let’s meet four of the characters she runs into: a mole who fixes things, a hare who knows the way, a fox who cooks, and a beaver who would much rather the whole town stayed exactly where it is.
The picture at the top is the Glass Desert, the fourth chapter. Nils in his red scarf and Saffi with her pot stand on the edge of the shell next to her new kitchen, while Delva and Pim talk in the middle of town.
Delva, the mechanic under the plates
Delva is the first neighbor Pim meets, and she isn’t pleased: “Oi! Who is hammering on my ceiling?” Then she introduces herself: “Delva. Mechanic. I live in the tunnels under the plates.” Pim answers in kind: “Pim. Carpenter. I live in a nose, apparently.”
She’s a gray mole with round brass goggles, a pink star-shaped nose, pink digging hands and a tool belt with a gold buckle. She keeps the shell running, but names never quite stick. A tool is a whatsit-sprocket, a thingummy or a doohickey.
Red Canyon is narrow, so the town has to get lighter, and Delva gets a hatch of her own: “My own hatch! Straight down to the tunnels.” Mayor Barty worries about his archive. Delva points out that it is one sheet of paper. You pick what goes over the hatch: a lift, a chute or a ladder. The ladder gets her driest line: “Nothing to oil. Suspicious, but fine.”
She looks out for you, too. Lose a level twice in a row, and the screen promises: “Delva will leave you a Keystone on the next try.” And she does: the next try starts with a Keystone, one of the four special pieces, in the middle of the board.

Nils, the hare who knows the way
In Snow Pass, a white arctic hare in a red scarf, with a rolled map under his arm, asks: “Excuse me. Is this turtle going over the pass?” Pim asks who he is. “Nils. Cartographer. Extremely cold. I know the way, if you have a fire.”
Nils talks the way he draws maps, in short lines. “The pass is north. Then up. Then more up.” Pim asks how much more up. “All of it.” When the chimneys go in, he reports: “Good. My ears stopped working an hour ago.” Then: “Also my nose. And my left foot.”
Snow Pass also gives him something new: a room for maps, his very first. Until now, he always drew on the move, on his knee. Now he can draw sitting down. “While the room walks. Perfect.” It can be a Map Room, a Star Window or a Sled Shed.

Saffi, the cook with a pot
The Glass Desert is hot and full of mirages. Nils’s map of it says only one word: “hot.” Then a voice calls out: “Psst! Travellers! Anyone for soup?” It’s Saffi, a fennec fox with tall ears, a bushy tail and a teal kerchief. “Saffi. Cook. A sandstorm took my kitchen. I kept the pot, of course.” Pim tells her there is room on the shell, and up she climbs.
Saffi has a desert saying for everything. “A full pot makes a short road.” Nils objects that the road isn’t on any map. “That is why your maps are so thin, hare.” Her new kitchen can be a soup kitchen, a spice stall or a flatbread oven. And she insists that in the desert, sand is a spice.
When the hearth is lit, the whole crew comes for soup. Delva’s goggles steam up, and Nils can feel his ears again, both of them. Saffi also brings a new tool to the board, the Hot Pepper. Pick a material, and on your next move every piece of it counts twice on the blueprint. Like every tool in the game, it’s earned, never sold.

Baron Bulwark, who would rather you stayed
Red Canyon opens with a beaver blocking the way: “Halt! This way is closed. By order of Baron Bulwark.” Pim asks if he built the wall. “A dam, young sir. A magnificent dam. Stay here, tortoise, and be my foundation.” Amabel replies in capital letters, as always: “NO, THANK YOU. WE GO ROUND.”
The Baron has a gold monocle, a plum waistcoat with gold buttons, a grand brow, a flat tail and very famous teeth. He also keeps calling Amabel a tortoise. A little later, Delva brings bad news: another dam, up the creek. And there he is again: “Did you think I would give up, tortoise?” Amabel: “TURTLE. AND NO.” And he has a rule: “Stone towns never move! Remember that!” What becomes of him after the canyon, we’ll leave to the game.

Mist Valley, the first chapter, is free to play in your browser at amblestead.com. The full game, all six chapters, is $4.99, paid once. More about the game is on its Amblestead page.



