Turbo Pudding

Dilly DeliversScreenshot Saturday

Six chapters, taken the long way

· The Turbo Pudding team · 5 min read

Dilly, a yellow duckling in a teal courier cap with an envelope badge, a pink scarf and a parcel on her back, hops over a small gray rock with a smiling face on the Park way of Pudding Town; behind a white picket fence stand a cream house with a blue heart door and lit windows, round mint-green trees, one with red fruit, and a street lamp, a blue puddle waits on the pavement ahead, and colorful flowers dot the grass in front against a lilac evening sky

Every parcel in Dilly Delivers comes with a choice of two ways to the door. The short way is quick and full of trouble. The long way is gentle and slow, and every chapter dresses it up in its own scenery. It’s Saturday, so here are six screenshots, one from each chapter, all taken the long way.

The picture at the top is the Park way in Pudding Town, on day 2, Grumpy Street. Dilly is hopping a small rock that smiles back at her, with a puddle waiting a few steps ahead.

Pudding Town: the Park way

On Dilly’s first morning, Granny Plume, the owl who runs the post office, lays out the deal: “Five parcels today. For each one you can take the long way through the park — easy, but slow…” The short one is the Town way, with cars, puddles and yard dogs.

The stars show the difference. Deliver all five parcels by the park without a single knock, and the day earns two stars. The third star needs most parcels taken the Town way, and cleanly.

Drizzle Dale: the Meadow way

In chapter 2, the long way is called the Meadow way, and it runs past meadows and orchards. The short one, the Brook way, goes through busy farmyards and the village lane. Mrs. Moo, the cow who keeps the post office here, explains the difference: “The meadow way has bridges. The brook way... has brooks.” Dilly isn’t worried: “Brooks are just puddles that go somewhere!”

Dilly, a yellow duckling in a teal courier cap with a pink scarf and a parcel on her back, hops along a sandy farm path on the Meadow way of Drizzle Dale; behind a wooden rail fence stand two rows of tall sunflowers, every other one with a happy, smiling face, under round trees full of peaches, a long hay bale tied with pink bands lies on the path behind her, and at the right a duck sign on a pink and white striped post marks where a country lane crosses the path
Searched “farm game for kids.” The sunflowers smiled back.

This shot is from day 6, Brook Hopping, with a map of the tunnels for Clem the mole. Every other sunflower along the fence has a happy face, and the duck sign on the right marks a country lane, where the tractors drive. Over on the Brook way, Mrs. Moo has a warning: “Fall in and you’ll paddle back to the bank — but the parcel gets a soaking.”

Echo Gorge: the Bridge way

Chapter 3 is a sunny red-rock canyon. The Bridge way follows the gentle canyon floor, and the Cliff way climbs along the busy mining side. Old Horn, the ram at the post office, greets Dilly the way he says everything: “WELCOME TO ECHO GORGE! ...gorge ...gorge.”

On the Bridge way of Echo Gorge, Dilly jumps high above the sandy trail as a fluffy white goat with curled horns charges in below her, a drop of sweat on its head; behind her are a goat pen with a little purple-roofed shed, a cactus with an orange flower, a pink butte with a smiling face and a creek falling into a pool where a green frog sits, two tall striped rocks joined by a rope bridge high up, colorful bunting, a shelf of painted pots beside a round clay oven and a purple lizard on a rock, while orange leaves fly across the frame under a mint-blue sky
Typed “desert level with goats.” One goat took it personally.

This is day 11, Whistling Wind, and the orange leaves in the air are a warning. When the leaves fly, a gust is coming, and Old Horn’s advice is “Stand firm, then go between the gusts!” Dilly is carrying a weathervane for Juniper, and it’s a heavy parcel: she jumps just as far with it, but not as high. Behind her, a creek falls off a smiling butte and a rope bridge hangs high between the rocks. And the goat from the pen has spotted her.

Snowpeak: the Valley way

On Snowpeak, the Valley way crosses gentle slopes with pines, a frozen pond and snowmen. The Ridge way goes through the ski village. Captain Frost, the St. Bernard who rescues folks and parcels, warns that deep snow is slow.

Dilly walks along a packed-snow path on the Valley way of Snowpeak with a few gold sparkles behind her parcel, next to a lilac rock with a snowy cap and a smiling face; behind a snow fence stand a log cabin with a snowy roof, icicles, a round window and a door with a green wreath, an igloo with a little blue flag, snowy pine trees and a string of colorful bunting, while a pink and a blue cable car glide along a wire in front of pale snowy mountains, and blue ice crystals and tiny flowers poke out of the snow in front
Search: “cozy snow game.” Found a cabin and an igloo.

This one is day 14, Icicle Lane, on a sunny day. Dilly is carrying a snow globe for Percy the penguin, and it’s fragile: every knock costs a fragile parcel twice as much. Bring it in one piece, and Percy is delighted: “Not a crack! Look, Dilly, it’s snowing inside AND outside!”

Mirror Lake: the Boardwalk way

At Mirror Lake, the Boardwalk way runs along a wooden boardwalk by the beach. The Lily way crosses the lily marsh and the lakeside promenade. Aunt Reed, the heron at the post office, puts it gently: “Mirror Lake is calm, but many paths are water.” The far shore, with its lilac hills and a lighthouse, shows up again upside down in the water.

On the Boardwalk way of Mirror Lake, Dilly walks along wide wooden planks toward a gap of turquoise water with a small wooden jetty in it, past a patch of wet sand; behind a rope railing stand a sleepy cream windmill with white sails and a blue door, a lantern on a post and a pink and white lighthouse farther back, a little sailboat with a face floats on the calm lake, tall reeds with cattails and a dragonfly rise on the right next to a BEACH sign, and starfish and a pink buoy sit on the sand in front
People also ask: does a duck delivery game have a beach?

This is day 17, Lily Hop. Dilly is carrying a toolbox for Bucky the beaver, so her jumps are lower. Ahead is a gap of open water, and behind her is a patch of wet sand, which is slow and makes the jumps lower still. If it arrives in good shape, Bucky has a builder’s compliment ready: “Solid work! Built to last — like my dam!”

Whisper Fog: the Lantern way

The last chapter is a misty forest and a marsh, at dusk and at night. The Lantern way has paper lanterns on posts and strings, a sleepy old tree with a face and a wishing well. The Marsh way has reeds, glowing water lilies and stepping stones. The fog lies over everything, and only the lights cut through it.

In the lavender fog of Whisper Fog, Dilly stands on a log laid across a misty stream on the Lantern way; behind a twig fence stand a stone wishing well with an orange roof, a big old tree with a sleepy face and a dark round bat with yellow eyes in its branches, paper lanterns in pink, green and purple hanging from a string between two posts, tiny glowing fireflies and pine trees fading into the mist, and ahead on the path lies a dark puddle with a pale reflection in it
Search history: “foggy forest game,” then “is that tree asleep.”

This shot is from day 22, Firefly Path, and Dilly is carrying a music box for Moss the fawn. Old Oak, the little owl at the last post office, sends her off with a kind word: “Glow’s cousins lit the marsh for you tonight. Follow the little lights.”

Chapter 1, Pudding Town, is free to play in your browser at dillydelivers.com. The full game, all six chapters, is $4.99, paid once. More about the game is on its Dilly Delivers page.

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