Every day in Dilly Delivers ends with a card: “Day 1 done!”, the day’s name and three stars waiting to light up. In Pudding Town, the first chapter, each day has five parcels, and each can go the long Park way or the short Town way. It’s Tuesday, so here is where the points come from and how to earn the third star.
At the top, Toffee the bear gets a party cake at sunset on day 4, and the hearts are already floating.
What one parcel is worth
At every door, a tally counts up row by row. “Parcel condition” pays 5 points for every percent of the parcel that’s left, so a perfect parcel brings 500. “Hurry bonus” pays up to 400 for speed. “Seeds” pays 5 for each sunflower seed Dilly picks up along the route. On the Town way, “Brave tips” adds 10 for every “Close call!” or “Hop!”, up to three per delivery. And a parcel that arrives without a single knock gets one more row, “Not a single bump,” worth 60.
The clock runs on the short way’s time
Every parcel has a par time, measured on the Town way, and the much longer Park way uses the same par. That’s why the route card calls the Town way “short and tricky” with a “bigger hurry bonus,” and the Park way “long and easy” and “kind to the parcel.”
The bonus stays full up to 1.2 times par and runs out at 2.4 times par. For Pip’s giant cheese on day 1, par is 10.4 seconds, so the full 400 lasts until about 12.5 seconds, and nothing is left after 25.
Urgent parcels melt faster
One parcel a day in Pudding Town is urgent, with a little clock on its label: Toffee’s birthday present on day 1, Nutmeg’s sunflower seeds on day 2, Percy’s ice cream on day 3 and Toffee’s party cake on day 4. Its hurry bonus is one and a half times as big, up to 600, but it melts sooner and is gone at 1.9 times par.
These are the parcels most worth the Town way. For Percy’s ice cream, par is 12.6 seconds: the full 600 lasts until about 15 seconds, and nothing is left after 24. On day 4, the quick way to Toffee’s door runs past Biscuit, the mayor’s dog, who has slipped his lead again. Dilly has a plan: “Then today I’m a cake-shaped rocket!”
A knock costs more than it shows
A puddle takes 22 percent off a parcel. That’s 110 points, and the “Not a single bump” row goes too, so one splash on a clean parcel costs 170. That’s as much as 34 seeds. Fragile parcels pay double for every knock, so the same puddle on Bao’s record, Fennel’s paint tubes, Bao’s teapot or Lulu’s tiny microphone costs 280.

Granny Plume, the owl who runs the post office, puts it best on rainy day 3: “Just keep the parcels dry, little one.”
Heavy parcels jump lower
Heavy parcels say “slower run, lower jumps” on the parcel card. Pip’s giant cheese, Rocco’s robot parts, Hazel’s sack of flour and Nutmeg’s hamster wheel slow Dilly’s run from 4.5 tiles a second to 4, and her jump tops out just under one tile instead of 1.2. It still carries her just as far, so time hops as usual.
Hop on top
One of the tips on screen says: “Jump over rocks — or hop on top.” The top of a rock is solid ground. Walk into one, though, and Dilly trips, gets thrown back more than a tile, and the parcel loses 10 to 14 percent. Not sure you’ll clear a rock? Aim for the top and step off the far side.

Seeds and brave tips are small change
Seeds never make up for a knock, and the Park way has far more of them anyway. On day 1, the five quick ways hold 23 seeds between them and the five Park ways 62. On day 4, it’s 8 against 56.
Brave tips stop at three per delivery, 30 points at most, half of what a spotless parcel earns. A “Close call!” isn’t worth a car.

How the stars are counted
At the end of the day, the game compares your five tallies with a perfect day: every parcel taken the quick way, spotless and at par, with every seed on the quick way picked up. Reach 85 percent of that, and you get three stars. From 65 percent, it’s two. Anything less is one. On day 1, a perfect day comes to 5,115 points, so three stars start at about 4,350.
“Try again,” on the tally card or in the pause menu, replays the same parcel, and the new result replaces the old one, better or worse. The pause menu also has “Other way” for a route that turns out wrong. And replaying a whole day can only help: the game keeps your best stars and best score for every day.
Chapter 1, Pudding Town, is free to play in your browser at dillydelivers.com. The full game, all six chapters, is $4.99, paid once. More about the game is on its Dilly Delivers page.



