Turbo Pudding

KettlecrestScreenshot Saturday

Postcards from the Long River, from the glacier to the sea

· The Turbo Pudding team · 4 min read

Ottilie, a brown otter with a cream face and a striped scarf, wearing the copper lid of her kettle as a hat, paddles her copper kettle with its short spout across pinkish water at sunset, with low golden dunes, dry grass and a tall pole on the right, strings of colored pennants and rival boats far back on the left and a pink evening sky

Every race in Kettlecrest ends with a Postcard. It says “Greetings from” and the name of the leg, and the boats appear on it as stamps, in the order they finished. Keep racing, and the Album fills up with a Postcard for every leg of the Long River.

It’s Saturday, so here are a few postcards of our own: one hero from each reach of the river, from the glacier down to the sea. No menus and no buttons, just the river folk and the water they paddle.

Glacier Gate: Nib on Kettle Lake

The river starts in the ice. Kettle Lake is the first Pool: three laps of a melt lake around a little island, with floes that break off the ice wall and drift around with the current.

Nib, a small red crayfish with long red feelers and orange water wings on his big claws, sits in a floating straw hat with a red band on the blue water of Kettle Lake, holding a wooden spoon, with a black Flat Iron with a red handle beside him in the hat, a picnic basket floating on the left, a wall of pale blue ice with snowy pine trees behind him and a crowd of rival boats far back on the right
Searched “ice racing game”. Nib came in a straw hat anyway.

Nib is a crayfish and the smallest of the nine heroes. He races in a straw hat with a wooden spoon, and his huge claws wear orange water wings, because he never learned to swim. He joins after the first dam opens, with a line that sums him up: “I walk on the bottom. With no current, I walked in circles for a week.”

Pinewood Rapids: Juno in the flume

Below the ice, the river runs into a pine forest. Sawmill Falls has a four-meter waterfall with three clear chutes between rock teeth, and right beside it runs the old sawmill’s flume, a narrow, plank-walled shortcut around the falls. It’s fast, with no surges and no rocks, but there isn’t much room to steer.

Juno, a round blue kingfisher chick with an orange belly, a long black beak and diving goggles pushed up on her head, paddles with a red tennis racket in an upturned umbrella down the narrow green water of the sawmill flume, with its brown plank wall on the right, the dark wooden sawmill, stacked logs and tall pine trees on the bank behind her and a boat with a striped parasol on the water on the left
Search: “racing game with shortcuts”. Juno took the plank one.

Juno is a kingfisher chick in an upturned umbrella, with a tennis racket for a paddle. She “wants the whole river to see her ride a surge. Twice.” When she first sees Pinewood Rapids, she is thrilled: “Waterfalls! Finally, something worth showing off on.” So of course here she is, taking the shortcut around one.

Chalkstep Terraces: Verbena on Lime Ladder

In the third reach, the river turns white and turquoise. In the game’s own words: “White lime terraces and blue basins. The water steps down the hill like a giant staircase.” On Lime Ladder, the river spills over three terrace rims in a row.

Verbena, a white heron with a dagger-shaped yellow beak, two black plumes and a pink feather boa, rows with a long violin bow in an open violin case, dark red outside and blue inside, on bright turquoise water, with pale sandy terraces, tall dark green trees and white mountains behind her and several rival boats, among them a capybara in half a pumpkin and a beaver in a hollow log, racing up behind on the left
People also ask: “can you race in a violin case?” Verbena can.

Verbena is a heron actress with two plumes, a pink feather boa and a violin case for a boat. She paddles with the bow. When we meet her, she has just spent three weeks in a very quiet play: “Mime, darlings. Three weeks of mime. I have SO much to say.” Her card on the Jetty adds that she faints at splashes and wins anyway.

Millrace Town: Burl at the sluice gates

Next comes a town of canals at dusk, with lanterns, stone quays and washing hung over the water.

On Lantern Cut, the first row of sluice gates stands right across the canal: three bays, each under its own lantern, whose boards drop in turn. One bay is always open, and the open one walks across the river.

Burl, a brown beaver with big white buck teeth and a mustard beanie with a white pompom, rows a hollow log with a long wooden oar down a canal at dusk, with a green leafy twig tucked into the log, a row of tall gray sluice gate posts under a wooden beam with round red lanterns behind him, pastel houses with lit yellow windows along both quays, street lamps and the pink evening sky, and rival boats far back near the gates
Search history: “boat race through town”. Mind the gates.

Burl is a beaver in a hollow log, with an oar and a mustard beanie with a pompom. His card on the Jetty says he “knows every plank spot,” and in this shot he has just come through the gates behind him.

Tangle Delta: Hollis in the braids

Below the town, the river “splits into a hundred channels: roots, fireflies, mud and slow, spinning whirls.” On Firefly Braids, two calm side channels leave the main one. No surge ever gets into them, so they are shorter but flat.

Hollis, a white stork with a long red beak, sleepy half-closed eyes and a navy nightcap with a white pompom flopping sideways, sits in a wooden dresser drawer with a round brass knob, sweeping the water with a broom, a brown mail satchel at his side, on a calm green side channel between low mud banks, with mangrove trees on tall roots, a dark green hill on the right, a root arch over the water behind him and rival boats far back
“Cozy racing game.” Hollis took it literally: a drawer and a nightcap.

Hollis is a stork who carried the river’s night mail for forty years and is now making “one last delivery: the sea.” He races in a dresser drawer, sweeps the water with a broom and keeps his mail satchel on. His first line in the game is “Zzz… Mail? Is it morning? …Zzz.”

Bell Mouth: the way to the sea

The last reach leaves the mangroves for salt marsh and low dunes, and the air smells of the sea. Here the sea pushes back with the tide bore, a breaking wall of water that rolls up the river. Tuck in behind a cluster of old mooring piles, and it breaks on the piles instead of on you. At the very end hangs the Sea Bell, and whoever rings it first gets to name the summer.

Send yourself a postcard

The first two reaches, Glacier Gate and Pinewood Rapids, are free to play in your browser at kettlecrest.com. The full game, all six reaches and twenty-four races down to the sea, is $4.99, paid once. More about the game is on the Kettlecrest page.

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