Turbo Pudding

KettlecrestFriday pudding

A picnic went wrong, and the gulls are sharing it

· The Turbo Pudding team · 4 min read

Ottilie the otter, in a red scarf, sits in her copper kettle on an icy river wearing an old brown boot upside down on her head like a hat, with snowy pines and an upturned picnic punt under a parasol on the bank behind her

Somewhere up the Long River, a picnic went wrong. The game never says whose it was, and nobody in Kettlecrest seems to mind. The gulls certainly don’t: the credits thank them as “the gulls, who shared the picnic.” Everything you pick up during a race came out of that one bad afternoon, and it’s Friday, so here is where it all ended up.

The punt that started it all

Along the river you keep passing the scene of the crime: a picnic punt lying upside down at the water’s edge, with its parasol still stuck in the bank and leaning out over it. Baskets keep slipping out from under the punt and drifting downstream in a loose string, now and then two at a time. They drift slower than any boat, so you always catch them up.

Brogan the hippo paddles his white cast-iron bathtub down an icy blue river between snowy banks, past two floating picnic baskets with red lids, while an upturned striped picnic punt lies on the right bank under a pink parasol, with an ice arch and other boats far behind
Searched “boat racing game picnic baskets”. Found the actual picnic.

Some baskets got further. A few hang on short lines behind big cork floats anchored in the middle of the river, swinging with the current. Others are stuck in the slack water behind a big rock, going round and round, waiting for whoever dares to pass close. Every boat meets the same baskets, the leader and the last boat alike, and each boat gets one basket from each spot.

What was in the baskets

Whoever packed this picnic packed strangely. There’s a Tow Line, a Splash Pump, a Picnic Blanket, a Flat Iron, a Ripple Rattle, a Beaver Plank and a Siphon Straw. Each one helps on the river in its own way. Then there are the three things you throw, which are the reason nobody ever invites this person to a picnic again.

The Cross Goose is a wild river goose, gray-brown with a black neck and a white brow drawn into a permanent frown. You let it go backward. It flies at the boat behind you, lands on the edge and grabs the paddle for two seconds. Hop over its swoop or steer aside, and it just flies away.

Nib the red crayfish sits in his floating straw-hat boat while a gray-brown goose with a black neck and white cheeks stands on the brim right beside him, with a red-and-white striped tube on the other side and a green river behind
People also ask: “can a goose steal your paddle in a boat race?” Yes.

The Frog Bucket is a dented tin pail with two green frogs peeking over the rim. Lob it ahead and the frogs land in somebody’s boat and sit on the paddle for three seconds, which slows down both the paddling and the steering. A hop shakes them off. Dame Dambury, who runs the dams, leaves a note on one of her races that sums it up: “A lady does not get frogged.”

Sorrel the green newt in round glasses paddles a giant walnut shell down a river at dusk, with two little green frogs sitting on the rim of the shell, a rolled-up map aboard and other boats and town towers in the distance
Typed “racing game frogs in boat”. Got two extra passengers.

The third one is a giant egg Whisk. Where it lands, it churns the water into a ring of foam and spins anyone inside off their line. None of the three ever chase you. Each is thrown at the spot where its target will be, so a sidestep or a well-timed hop always gets you out of trouble. As Nib puts it, “Something flying at you? Hop! I learned it from the frogs.”

Gulls with full pockets

The gulls who raided the picnic now fly over the race and drop their loot. Every boat has its own gull clock, the same for the leader and for the last boat, so nobody gets more help just for being behind. A gull lets its prize go a little ahead of you, and a shadow on the water shows where it will splash about a second before it lands. Paddle through the splash to take it, or hop and snatch it out of the air.

Fennel the capybara, with a small tangerine on his head, and Nib the crayfish paddle side by side down an icy river while a flock of white gulls flies overhead carrying wicker baskets, one with a pump sticking out and one with green frogs peeking over the edge
Search history: “river race game”, “gulls”, “why so many gulls”

A gull can bring a basket, a Knitted Heart on a cork ring, or a surprise bundle tied up in a plaid kerchief. Hearts come more often when you are low on them, never because of your place. Fennel approves: “The gulls drop knitted hearts. Two will keep you warm.”

The Old Boot does nothing

A surprise bundle opens with a puff. More than half the time there’s an item inside, sometimes a heart, and sometimes just river junk. A Seed Cake leaves crumbs, and a gull swoops in at once with a prize right ahead of you. A Bedspring makes your next hop a big one. And the Old Boot is an old boot. Your hero wears it upside down as a hat for six seconds, and that’s all it does.

Nib, for one, loved it: “Gull bundles! One had a boot in it. I wore it.” What comes out of each bundle is drawn for that bundle and that boat, never by your place in the race.

Fill the Finds page

Every new kind of thing you pick up goes into the Finds page of your Album, fifteen in all, from the Tow Line to the Bedspring. Empty spots just say “Not found yet.” Glacier Gate and Pinewood Rapids are free to play in your browser at kettlecrest.com. The full game, all six reaches to the sea, is $4.99, paid once. More about the game is on the Kettlecrest page.

More about Kettlecrest

KettlecrestScreenshot Saturday

Kettlecrest: postcards from the Long River

One hero from each reach of the river: a crayfish in a straw hat on Kettle Lake, a heron in a violin case, a beaver at the sluice gates and more.