Every leg of the Long River brings something you haven’t met yet. In the game’s files, each leg opens with a short note that ends with a list called “New on this leg.” It’s Saturday, so here are six legs, one from each reach, each with a different hero in the boat.
Blue Arches: ice overhead
The second leg of Glacier Gate runs under three ice arches, and the first of them stands under a bridge of ice. Fields of slush slow the near lanes. Then comes the Long Island, a 300-meter arm on the left beside a straight. The arm is calmer but longer, and the surges never go into it.
That’s Hollis on the cover, the old stork of the night mail, rowing his dresser drawer with a broom. The River Note, a small challenge one of the heroes leaves for each leg, comes from Fennel here: “The gulls drop knitted hearts. Two will keep you warm.”
Needlewood Run: the forest pushes back
Pinewood Rapids begins with a wide, easy start under the spruce. Then log jams on the banks roll a log out into the near lane, and each jam sheds bark for 2 seconds first. Kicker slabs throw a boat into the air.

Further down, a Beaver Plank turns a rock garden into a shortcut. The plank is one of two new items in this reach’s baskets. Nib, the crayfish in the straw hat, fits right in: his card says he “bounces off everything.”
Turquoise Basin: a lap that changes under you
In Chalkstep Terraces, Turquoise Basin is a Pool: two laps of a turquoise lake ringed by white lime rims. Its centerpiece is the Spill Gate, an S-bend between two upper basins that pour in turn, left and then right, 4 seconds apart. One lane is always open, and the middle never shuts. So a basin can be full on one lap and pouring on the next.

After the gate come a long back straight with a lime kicker, a round turn with an eddy and the Shelf, a shallow lime ledge on the inside of the last straight. Ottilie, the otter in the copper kettle, “laughs at every rapid,” her card says. Juno wrote the River Note: “Land a throw. Then wave. Waving is important.”
Laundry Lanes: washing across the sky
Laundry Lanes is the washing quarter of Millrace Town. Lines of laundry hang across the water from house to house. The river splits around two blocks of houses. First comes the Left Lane, 8 meters wide, with no surges and a lone bay halfway. Then comes the Right Lane, just as narrow but faster, with a mill wheel at its mouth.

On the main line, a row of sluice gates stands right under a turning wheel. The bay by the wheel shuts while the wheel stands still, so the open water swaps sides. Verbena, the heron actress, gets the washing for a backdrop. The River Note asks you to take a side channel, and Sorrel wrote it after timing the narrow lane.
Rootwater Run: under the roots
On Rootwater Run, deep in the mangroves of Tangle Delta, the roots close over the river for 70 meters. That’s the Root Tunnel, all green shade and fireflies. Below it is the Spinning Gut, a narrow reach whose middle is one big whirl that wakes on a 10-second cycle. When it’s open, its fast side is the quickest water around.

Further down, the river fans out around two mangrove islands: the main channel with its surges in the middle, a calm braid on each side and a small whirl of its own in the left braid. A long mud flat narrows the run-in. That’s Fennel, the capybara, in half a pumpkin. The River Note is from Hollis: “Open two bundles. Every parcel is a little surprise.” A bundle can hold an item, a heart or a bit of river junk, like an Old Boot you wear as a hat.
Turning Tide: the sea runs backward
The last reach, Bell Mouth, has a Pool of its own: three laps of a tidal lagoon behind the dunes. Here the tide runs around the loop the wrong way. Every 50 seconds, a bore, a wall of water pushed in by the tide, rises in the far corner and rolls back around the loop against the boats for 400 meters. So it meets you somewhere new on every lap.

On the straight with the piles, you can tuck in just upriver of a cluster and duck the bore there. Brogan, the hippo blacksmith in the cast-iron bathtub, “shoves like a boulder.” Fennel wrote the River Note: “The tide turns. Keep every heart. Be gentle with yourself.”
Paddle them yourself
The first two reaches, Glacier Gate and Pinewood Rapids, are free to play in your browser at kettlecrest.com, Blue Arches and Needlewood Run included. The full game, all six reaches and twenty-four races down to the sea, is $4.99, paid once. More about the game is on the Kettlecrest page.



