Kettlecrest has nine heroes, and every one of them rides the river in something that was never meant to float. It’s Sunday, so here’s a page from our sketchbook: how the river folk and their boats are put together, and what we had to fix along the way.
The picture at the top is the Jetty at dawn, where you pick your hero, with Ottilie in her copper kettle and Fennel in half a pumpkin.
One big shape at 30 meters
In a race, you often see the other boats from far away, so every hero is built to read at 30 meters, and the rule is one big shape of their own. Ottilie wears a kettle lid as a hat. Fennel balances a tangerine with a leaf on his head. Juno has diving goggles pushed up on her forehead, and Brogan wears a flat cap. Nib, the tiniest, holds up two huge claws in orange water wings, because he never learned to swim. Sorrel, a newt who makes maps, keeps a rolled map standing up in the boat. Verbena has her plumes, Burl a beanie with a pompom and Hollis a flopping nightcap.
Each hero also gets a color of their own, nine hues that never repeat. Those colors fly as bunting over the Jetty. Each hero and their boat is one model, built in code from simple shapes.
Sketches that didn’t read
Ottilie’s head was the first fix. Our first otter had a round head, and from behind the boat, it read as a bear. Now it’s flat and wide. The kettle had a small handle at the back, and from the chase camera, that handle looked like a black stick, and the kettle looked like a plain tub. Now a camp kettle’s handle, an iron hoop with a wooden grip, folds back over the rim at the stern, and the spout points forward.
Burl’s boat took a few tries. A log with a closed top read as a blob, and an open trough sank out of sight. The log that made it is hollow, with a slot cut along the top, round bark sides and pale wood inside. Both ends show their rings and the same notch, and a twig sprouts from it.

Fennel’s half pumpkin has one color rule: cream and green stripes with orange flecks, and never the copper of Ottilie’s kettle.
Everyday things that float
Most of the paddles aren’t paddles at all. Ottilie rows with a wooden spoon and Fennel with a ladle. Brogan, a hippo blacksmith, paddles with a shovel and sits in a cast-iron bathtub, black outside and white enamel inside, with a brass tap at the front. Nib floats in a straw hat turned upside down, with a red band. Sorrel sits in a giant walnut shell and steers with a ruler.
Verbena, a heron and an actress, sits in an open violin case, burgundy outside with a blue lining and the lid up behind her. Of course, she paddles with the violin bow.

Our note for Juno: no spiky crest, no sweatband. She’s a show-off diver, not a sprinter, so she has one soft tuft lying back and those goggles. Her boat is an upturned umbrella in two colors, with the handle sticking up at the back, and her paddle is a tennis racket.

Hollis carried the river’s night mail for forty years and races in a dresser drawer with a brass knob, a night-mail lantern on a pole at the stern and letters tucked at the bow. The paddle is a broom.
Everyone paddles their own way
No two heroes paddle alike. Nib strokes the fastest of all, with Juno close behind. Brogan strokes the slowest, with the longest reach, and leans into every pull. Burl switches sides on every stroke. Sorrel switches only to turn. Verbena keeps her head proudly up, and Hollis dozes between strokes: the head sinks slowly, then jerks back up.

When a boat tips over, the hero flails. After climbing back in, they stay soaked for five seconds: darker, shiny and dripping. Verbena faints the moment she’s back in her case.
Faces and a few notes each
Every hero also has a drawn face, small enough for the race ribbon and bigger on the Jetty. The faces come in four moods: normal, happy, soaked with sad brows and drops, and wet but laughing.
And everyone has a tune of three or four notes. Ottilie gets a bright tin whistle, Fennel a low clarinet and Juno a quick piccolo trill. Brogan gets a grumpy tuba, Nib a little ukulele and Sorrel a marimba that counts its steps. Verbena gets a fiddle sigh, Burl an accordion hop and Hollis a sleepy bassoon going down. You hear yours when you pick a hero on the Jetty, on a clean drop and when you overtake.
The first two reaches, Glacier Gate and Pinewood Rapids, are free to play in your browser at kettlecrest.com. The full game, all six reaches to the sea, is $4.99, paid once. More about the game is on the Kettlecrest page.



