Turbo Pudding

PitterplopLevel secrets

Three keys on Breezy Hilltops

· The Turbo Pudding team · 4 min read

Gilby, a little honey-colored axolotl with feathery gold gills, a small blue raindrop on his forehead and a green leaf scarf, leaps up from a row of puffy white clouds toward a gold key floating high above him, past a blue dewdrop, while on the left a grumpy brown moth with pale wings and a little purple storm cloud over its head flutters above another row of clouds, in front of a green hedge, hills with round trees and red-roofed houses, pale mountains, big cream clouds and a pale sun

Breezy Hilltops is the third level of the Whispering Meadow in Pitterplop, and the first one where finding the door isn’t enough. A sign by the start explains the job: “Three keys are hidden on these hills. Find them all to open the way home!” It’s Tuesday, so here is where all three keys are, where the level’s three treasures hide, and which block to bump before anything else.

The picture at the top is the last key. Gilby has just leapt off a sinking cloud to reach it, while a grumpy moth flutters over the next cloud along.

Bump the middle block first

Right at the start, three prize blocks hang over the grass. The left one and the right one each give a dewdrop. The middle one gives leaf wings: “Leaf wings! Higher jumps.” With them, Gilby jumps about five tiles high instead of the usual three, and he keeps them for 20 seconds. They even add a little extra spring when he bounces off a sleeping critter.

Don’t save them. Twenty seconds is plenty to run to the first gap, and the first treasure is waiting there, too high for an ordinary jump.

Key one: over the crumbling ledges

The first gap is 14 tiles wide, and the only way across is two short ledges of cracked stone. The sign in front of them doesn’t sugarcoat it: “Cracked ledges crumble under your feet. Keep moving!” Each block starts to give way the moment Gilby stands on it and drops out a little over half a second later. Five seconds after that it comes back, but only once nobody is standing where it used to be.

The first key floats two tiles above the upper ledge, an easy hop. Two tiles higher still hangs a star seed, the first treasure. From the ledge, that’s four tiles straight up, and only leaf wings will get Gilby there.

Gilby, a little honey-colored axolotl with feathery gold gills, a small blue raindrop on his forehead and a green leaf scarf, leaps through the air on the left over a gap in the hills; below him, the middle block of a low ledge of cracked gray stone has just crumbled away in a little shower of brown chips, leaving two blocks with a hole between them, while on the right a higher ledge of three mossy cracked stones waits, with two blue dewdrops floating between the ledges, a gold key above the higher ledge and a gold star seed glowing in the top right corner next to a pale sun, all in front of a green hedge, hills with round trees and red-roofed houses, and big cream clouds
Searched “platformer crumbling platforms.” They took it personally.

Key two: the hill with a room inside

Past the gap, Gilby walks by a lantern on a pole, and it lights up: “Lantern lit.” If anything goes wrong after this, that’s where he comes back.

Then comes a hill, and the second key sits right on top of it, three tiles up, an ordinary jump. But look at the grass in front of the hill: three dewdrops lead straight into its side. Follow them. Part of the hill is secret earth. It looks every bit as solid as the rest, but Gilby can walk right into it. The moment he does, the earth around him fades away and “Secret!” pops up over his head. Inside is a little room with glowing mushrooms, two more dewdrops and the second treasure, a crystal acorn.

Secrets are counted at the end. The results screen lists dewdrops, critters calmed, treasures and secrets found, and the time.

A grassy hill cut open to show what’s inside: in a dark earthy room under the grass, Gilby, the little honey-colored axolotl, stands smiling next to a glowing crystal acorn with a pale blue body and a brown cap, with tiny glowing mushrooms on the floor and two blue dewdrops floating further in; outside on the left, three dewdrops sit in a row on the grass leading up to the side of the hill, and on top of the hill a gold key rests among small flowers, with three more dewdrops in the sky above it and big cream clouds behind
People also ask: can you walk through walls in a platformer?

Key three: above the sinking clouds

The widest gap in the level is about 24 tiles across, and four little clouds float over it. A cloud sinks while Gilby stands on it, a bit more than a tile at most, and after a little under two seconds it puffs away completely. It comes back about three seconds later, which helps if you missed your hop, and not at all if you were still on it.

At the edge of the gap waits a second pair of leaf wings, and this time they’re not optional. The last key floats four tiles above the third cloud, out of reach of an ordinary jump. Grab the wings, hop from cloud to cloud, and jump from the third cloud before it sinks too far. Mind the moth that flutters back and forth between the clouds.

The plank stairs

After the clouds, four wooden planks climb into the sky like a staircase, each one two tiles higher than the last. Gilby can jump up through a plank from below and land on top of it, so the climb is a row of easy hops. A frog and a beetle wander about on the grass underneath. On the highest plank sits the third treasure, a pink pearl shell.

Gilby, the little honey-colored axolotl with gold gills and a green leaf scarf, jumps high into a blue sky from a wooden plank in the middle of the picture, heading for a higher plank on the right where a pink pearl shell sits glowing; another plank pokes in at the lower left, and below are a green hedge, hills with round trees, red-roofed houses and a slim pale tree, with big cream clouds and a pale sun above
Typed “cute platformer collectibles.” One is waiting on the top plank.

The door home

At the far end stands the door home, a wooden door in a stone arch dotted with little flowers. Until all three keys are found, it stays shut, and if Gilby walks up to it before then, it tells him how many he has: “Locked! Keys: 2/3.” Pick up the third key, wherever you left it, and the door opens with a sparkle.

Gilby, the little honey-colored axolotl with gold gills, a blue raindrop on his forehead and a green leaf scarf, stands on the grass next to a gray stone arch decorated with small pink, white and yellow flowers; the dark wooden door inside the arch is shut, with a gold knob, three blue dewdrops float in the sky above, and behind them are a green hedge, hills with round trees and red-roofed houses, pale mountains, big cream clouds and a pale sun
Search history: “axolotl game,” then “where are the keys.”

The first two levels of Pitterplop are free to play in your browser at pitterplop.com. The full game is $4.99, paid once. More about the game is on its Pitterplop page.

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