Night 16 of Fluffenders is called Dandelion Drift, and it brings a Grump that doesn’t walk. A Dandelion Grump hangs from a big white seed puff and floats in over the lawn of the Whispering Woods, high above your Fluffs. It’s Tuesday, so here are the level secrets: what can reach a floater, what can’t, and which Fluffs to bring.
The picture at the top is a Dandelion Grump floating right over Woolly, while the Bubbuns behind it hold their wands and wait.
What’s coming
Dandelion Drift has ten waves, and two of them are huge: the seventh and the last. Five Dandelion Grumps come in all. The first one floats in alone in the fourth wave, so you get a good look at it before things get busy. One more comes with an Acorn Cap Grump in the sixth wave, another in the ninth, and one rides along in each huge wave behind the Flag Grump. Around them come Grumplets, a Pogo Grump in the third wave and a Pillow Grump in the eighth.
You start with 600 stardust, and the first wave arrives after 22 seconds. This is the woods, so stardust falls half as often as on the meadow. Plant your Twinkle Mice or Lumi Fireflies early.
When the first floater shows up, Granny Hoot has a tip ready: “Floaters fly over Fluffs! Owlets can pop them.”
Most of your team can’t touch it
Here is the first secret: almost nothing you’ve used so far works on a floater. Bubbles, acorns and snowflakes fly right under it. A Bubbun won’t even blow a bubble at it, because it only shoots at a Grump it can hit. Gulpy Frog can’t gulp it, Dozy Mole won’t go off under it and Prickles can’t poke it.
Walls don’t help either. A Dandelion Grump floats over Woolly and over every other Fluff you have so far, and it’s a little faster than a Grumplet. If nothing stops it, it floats all the way to the burrow, and the Rolly there costs you a star.
So you need the three Fluffs that can reach the air: the Pinecone Owlet, Whoosh Fox and Achoo Kitty.
Owlets look up first
A Pinecone Owlet lobs its pinecones in a high arc, high enough to reach a Grump in the air. It also has a habit that helps a lot on this night. When a floater and a walking Grump are both in its row, the Owlet always throws at the floater first, even if the walker is closer.
The second secret: any hit pops the puff. The seeds drift off, and the Grump drops to the grass as a plain Grumplet, at a Grumplet’s slower pace. The pinecone that pops the puff doesn’t make the Grump any sleepier. It just brings it down to where your Bubbuns can reach it, and from then on every bubble counts.

That means an Owlet works best with a Bubbun or two in the same row. Put the Owlet behind them, and the Bubbuns take over the moment the puff pops.
One fox for the whole lawn
Whoosh Fox joins the team after Tuck-a-Grump, so Night 16 is the first night you can bring it. Granny Hoot introduces it the first time it’s in your line-up: “Whoosh Fox blows floaters and mist away!”
Here is the third secret: the gust isn’t just for the fox’s row. Plant the Fox anywhere, and a moment later it puffs its cheeks and blows. Every floating Grump on the whole lawn is blown away on its puff and tucked in, fast asleep. Then the fox runs home. Grumps walking on the grass just keep walking, so the Fox is only for floaters.

The Fox costs 100 stardust, and its card takes 20 seconds to recharge. That makes it perfect for the two huge waves, when two floaters can be on the lawn at once.
A sneeze reaches the sky
Achoo Kitty’s big sneeze reaches floaters too, in its own row and the rows just above and below. It pops the puff and sends the Grump to sleep in one go, along with every Grump on the grass around it. It costs 150 stardust and takes a long time to recharge, so save it for a crowd with a floater in it.

What to bring
You have seven slots. Bring Lumi or Twinkle Mice for stardust, Bubbuns to finish what drops, the Owlet and the Fox. Add Woolly to hold the walkers and Achoo Kitty for the huge waves. That leaves one slot, and in the woods a second stardust maker is a good pick. Plant an Owlet in every row a floater comes down.
Win the night, and Yawny Sloth joins the team. Its yawn goes right through planks and pillows, but it can’t reach a floater, so keep your Owlets handy.
The first two nights of Fluffenders are free to play in your browser at fluffenders.com. The full game, all twenty nights, is $4.99, paid once. More about the game is on its Fluffenders page.



