Turbo Pudding

FluffendersFriday pudding

Everybody in Fluffenders needs a nap

· The Turbo Pudding team · 4 min read

Big Grumbo, a huge purple fluffy Grump, fast asleep on the green meadow by the trunk of the Moonberry Tree with a Zz over his head, two small Grumps dozing nearby and three glowing moonberries in the grass

Fluffenders is a game about bedtime. Every night the Moonberry Tree glows, the Fluffs sleep snug in the burrow beneath it, and the Grumps, who can’t sleep a wink, come shuffling across the meadow for the dreamy moonberries. Granny Hoot’s plan is simple: “Bubbles, sneezes and cuddles will tuck them in.”

The longer we spent on the meadow, the more we noticed that sleep isn’t just the goal here. It’s everybody’s favorite hobby. So here is a short guide to who naps, who doesn’t and who really should.

A fluffy white sheep, a gray mouse holding a little lantern and a white bunny with a bubble wand fast asleep side by side at the foot of a big tree trunk with round lit windows and a green door, Zz floating over their heads, three glowing purple moonberries with smiling faces in the grass above them
Searched “tower defense for kids”. The defenders are asleep. On purpose.

The Fluffs nap on the job

You’d think the defenders of the burrow would be the wide-awake ones. Not quite.

Dozy Mole naps underground until it wakes, then pops up, BOING, under the first Grump that comes along. Granny Hoot is very patient about it: “Dozy Mole needs time to wake up!”

Gulpy Frog gulps a close Grump into a sleepy bubble, then needs a long nap of its own. Fair enough. That’s a big lunch.

Whoosh Fox lets out one big puff that blows every floating Grump off the lawn and clears the mist for a while. Then the fox runs home. One puff is a full day’s work.

And then there is Pillow Pal, who isn’t a Fluff at all. Tap any Fluff with it, and that Fluff goes home for a nap and frees its spot on the lawn. Moving your team around, Fluffenders style, means sending somebody to bed.

The sleepiest tricks on the meadow

Nobody in Fluffenders gets hurt. Every Fluff’s trick is just another way to get a Grump to sleep. Bubbun the bunny blows sleepy bubbles at every Grump in its row. Yawny Sloth lets out a yawn cloud that reaches every Grump up to four steps ahead and goes right through planks and pillows. Even Prickles the hedgehog plays along: Grumps that walk over it say ouch, then yawn.

The record holder is Achoo Kitty. One giant glitter sneeze, and every Grump nearby goes straight to dreamland.

A big pink ACHOO! bursts in a cloud of glitter over a group of purple fluffy Grumps on the green meadow, all of them asleep with their eyes closed and Zz over their heads, an acorn cap flying off one and a pink pillow on another, a white sheep beside them and three bunnies with bubble wands on the left
Search: “non-violent tower defense”. One sneeze did it.

The Grumps who never sleep

On the other side, being wide awake is practically the uniform. The Grumplet is a grumpy fuzzball who hasn’t slept in a week. Big Grumbo, the king of the Grumps, hasn’t napped for a hundred years, and the Grumps are oddly proud of it. Before night 10 they even send the Fluffs a warning: “Do NOT sing him a lullaby!”

He bonks Fluffs with a giant pillow mallet and sends them running home. A pillow, mind you. We suspect that, deep down, he knows exactly what it’s for.

The picture at the top of this post is Big Grumbo at the end of the Meadow chapter, snoring under the Moonberry Tree at last. A hundred years is a long time to stay up.

Grumbelda’s wide-awake cocoa

In the Whispering Woods, things get serious. Grumbelda the Grump witch brews wide-awake cocoa. One sip, and no Grump can sleep a wink. Her cauldron splashes cocoa, brews up mist and sends out more Grumps. In a game this cozy, that is about as villainous as it gets.

A dim forest meadow: a grumpy Grump witch in a tall purple hat with a mushroom on it sits on a tree stump stirring a smiling purple cauldron of bubbling cocoa, and three Grumps holding little pink mugs stare with wide, wobbly eyes, one with a yellow exclamation mark over its head
The Grumps searched “how to stay awake”. Grumbelda brewed it.

Her own note to the Fluffs before night 20 says it all: “Nobody naps in MY woods! Not tonight, not ever.” How that turns out, we’ll leave for you to find out.

Tuck-in night

Night 15 in the woods is a little breather called Tuck-a-Grump. There are no cards, no stardust and no Rollys, just nine burrow holes in the grass. Grumps pop out and start eyeing the moonberries, and you tap each one to tuck it in. An acorn cap takes two taps. Too slow, and a Grump ducks back down its hole with a moonberry held up high.

Four burrow holes in the grass: in one a smiling purple Grump sleeps with a little star pillow on its head and Zz above, in another an acorn cap flies off a cross Grump, a third Grump rubs its tired red eyes, and in the fourth a sleeping Grump sinks out of sight under a Zz
Whack-a-mole, but kind. Search for that and you get Tuck-a-Grump.

It’s the whole game in its simplest form: see a Grump, put it to bed.

Lights out

Fluffenders has twenty nights across Moonberry Meadow and the Whispering Woods, sixteen Fluffs to collect and a lot of Grumps who could really use a nap. The first two nights are free to play in your browser at fluffenders.com, and the full game is $4.99, paid once. More about the game is on the Fluffenders page.

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