Turbo Pudding

JungalooScreenshot Saturday

Five more snapshots from the free levels

· The Turbo Pudding team · 3 min read

Sunrise Canopy in soft morning light: Tavo, a boy with a spiky black topknot, big round eyes and a woven fruit basket on his back, flies through the air between two lianas that hang from knots in the tall green tree trunks; the liana he has just let go of swings away behind him on the left, the next one hangs straight down ahead of him, three teal gems float low under the canopy, pink flowers sprout from the trunks and little butterflies flutter near the leaves at the top

Our first Screenshot Saturday for Jungaloo showed the big moments of the free levels: the first liana, the gecko, the beetle boss, the thorny branch and the rainbow at the falls. This one is about the moments in between. Five snapshots from Sunrise Canopy, Hollowheart and Ribbon River, the three levels and the first boss you can play free in your browser.

The picture at the top is the trick the whole game is built on. The sign in Sunrise Canopy puts it in one line: “Jump into a liana to grab it. Jump again to let go.” Tavo has just let go of one and is flying for the next, with three gems hanging below as a reward for the brave.

Sunrise Canopy

The first level is a morning in the treetops by the Glasshouse Palace, where everything happens once and safely. There are 91 gems to find, a door to a secret grotto and three Wishseeds, like every level.

Sunrise Canopy: Tavo, the boy with the spiky topknot and the woven fruit basket, flies straight up through the air with his knees pulled in, past teal gems that float between tall green tree trunks; a long liana hangs from the canopy on the right, a branch with a small golden feather on its tip reaches in from the top left, pink flowers grow on the trunks and a grassy ledge waits at the bottom right
Searched “jungle jumping game”. The flowers here are springboards.

Near the end of the level, in Trumpet Grove, the flowers are springboards. “Hold jump on a flower to fly higher!” says the sign, and the flower throws Tavo up to a liana he could never reach from the ground. Earlier on the path, Old Lento hangs from a branch fast asleep and mutters a warning: “…zzz… mind the… piggy…” He means the peccary that charges a little further on.

Hollowheart

Level 2 is the climb inside the great hollow tree: creaky logs that drop soon after you land, bees that come and go, a rhino beetle and a gecko by the window. Old Lento has a camp here, twice. At the first one, he pours tea: “Ah… a… visitor. Sit. The tea is… almost… ready.”

Inside the hollow tree, lit warm and amber: Tavo stands on a mossy floor of roots, grinning, next to a small carved wooden totem with glowing eyes and a leafy crown; in front of him Old Lento, a gray sloth with a leaf on his head and sleepy closed eyes, sits by a tiny campfire holding up a steaming cup of tea, with a teal teapot at his feet; a pink heart floats ahead, an oval window in the trunk shows green leaves outside and a stone archway covered in vines stands at the right edge
Search: “cozy platformer”. The sloth already has the kettle on.

The second camp waits by the way out, and it’s the last friendly face before the boss. Lento sips, looks at the door and says: “That beetle… is all horns… and no… brakes.”

Clatterhorn

Behind that door, in Heartwood Hall, Cornet announces “the Strongest Beetle in the Parade”. Clatterhorn, a stag beetle in a golden champion’s belt, has one line ready: “CLANK! Boss says nobody passes!” Tavo has his: “Good thing I’m not passing. I’m climbing.”

A dark hall inside the hollow tree with glowing amber resin and pale honeycomb on the walls: Tavo, the boy with the topknot and the fruit basket, lands feet first on the back of Clatterhorn, a huge brown stag beetle who has run his horns into the wooden wall on the left; a burst of yellow, pink and blue stars flies up from the beetle’s shell, and two long wooden shelves hang across the hall above
Typed “beetle boss fight”. Turns out the beetle has a back.

Clatterhorn scrapes a foot, lowers his horns and charges across the hall. Hop up on a low branch and let him run into the wall. He’s stuck there for two seconds with his wing-cases open, long enough for a jump on his back or a fruit thrown at it.

Ribbon River

Level 3 is a ride on the back of Dumpling the capybara, down a river that never stops moving. “Hop on, sweet pea. No rush,” he says at the start. Tavo disagrees: “There’s a LOT of rush!”

Ribbon River on a sunny day: Dumpling, a big brown capybara with pink cheeks and an orange balanced on his head, hops up over a floating log in white foamy water, and Tavo, tossed off his back, flies above him with his knees tucked; teal gems float over the reeds on the right, cattails and pink water lilies line the river, a heron peeks out from behind Dumpling, and a tall waterfall with a faint rainbow stands far behind the green trees
People also ask: can a capybara jump? This one hops logs.

When a log floats up ahead, Dumpling hops it, and whoever is on his back gets tossed into the air. It does no harm, and it’s a fine moment to grab the gems hanging over the reeds. After the first rapids, Dumpling reports in: “Wheee. …That was me saying wheee.”

Levels 1–3 and the first boss are free to play in your browser at jungaloo.com. The full game, all ten levels and five bosses, is $4.99, paid once. More about the game is on the Jungaloo page.

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