Every snake in Lassoodle is built in code, out of round beads, a head and a handful of numbers for colors. That makes the sketchbook a little unusual. Our sketches are old builds of the game, and the best way to see how Milo changed is to open one of them up again.
It’s Sunday, so here is how our green hero got his face, his friends and his name.
The first snake
The very first build already had a snake in the Sunny Orchard: chunky green beads with yellow bands, two big eyes and a tongue. It already played fine. It just didn’t say much.
When we looked at the first screenshots, two things stood out. On a phone, the camera sat too far away, so the snake was small. And the face had almost no expression. From a high camera you mostly see the top of the head, and the top of that first head was two round eyes and not much else.

A head made for looking down at
So the head was rebuilt. Today it is clearly bigger than the body, 1.1 times its size, and made to be read from above. The eyes have whites, colored irises, pupils and two highlights each. They sit high and look up, so you can see them from the camera. There are upper and lower lids, blush on the cheeks, a smile line, a jaw that opens to eat and a forked tongue.
One small detail took a few tries: how a snake looks happy. The obvious answer is closed, smiling eyes. Seen from above on a small screen, though, closed lids looked like two blank domes, as if the snake couldn’t see at all. So Milo smiles with his eyes open, and the lower lids rise halfway, the way your own eyes do when you grin.
Five moods
Milo’s face changes with what happens in the game. Normal is a calm little smile. When he speeds up, he turns determined: the lids lower and slant. Eat a combo of three or more, catch something with the lasso or win a level, and he’s happy. Bump into trouble, and he’s hurt for a moment, then dizzy for about a second, with his pupils going round and stars spinning around his head.

The small touches never stop either. He blinks every few seconds, flicks his tongue, and opens his mouth a little when a fruit is just ahead. When he eats, his head squashes for a split second.
Six snakes, six signatures
Milo isn’t alone for long. Every world after the first brings a snake friend, and each one has its own colors, its own pattern and one signature thing you can spot from far away. Milo has a zigzag of yellow dots down his back. Frosty Mint, “a shy poet who loves snow,” wears a red and white scarf. Sandy, “a loud treasure hunter,” has a rattle. Lumi has a glowing tail and dots that shine, Cinder trails sparks, and Floss ends in a fluffy little cloud.

Frosty Mint’s scarf has a story. Wrapped around the neck, it disappeared, because the big head hid it. So the scarf is worn as a collar at the back of the head, where you can always see it.
Names changed too. In early builds, our hero was called Ziggy, and the cloud snake was Puff. Both went after a check of how they sound in other languages. Ziggy became Milo, short and friendly, and Puff became Floss, as in cotton candy.
Worlds that don’t look alike
The same care went into the six worlds. Each has its own sky, fog, light, ground, walls, decorations and floating specks in the air. There is also a rule the game checks with a test: fruit and enemies must stand out clearly from the ground, hazards even more, and mud must never look like a hole. Glowing things have to shine through the dark parts of a level.

That rule is why Lumi glows. In the Glowshroom Jungle, Lumi’s dots and tail light up, so you can find this snake even in the deep night.
The last sketch
Milo also made it into the logo. The title is drawn in code too, with chunky letters that wiggle in turn. The “oo” in Lassoodle is Milo himself, coiled into a figure-eight lasso, with a gold sparkle in the loop.
Meet Milo
World 1 is free to play in your browser at lassoodle.com. The full game, all six worlds, is $4.99, paid once. More about the game is on the Lassoodle page.



